New Faculty Orientation

Classroom Activity

Click on this link to access to classroom activity form we will be using during the library workshop.

Best Bets

Statista
Statista contains aggregated statistical information from market research, organizations, government documents, and specialist publications.
ScienceDirect
Full-text collection of peer-reviewed journals and books from many disciplines including science, technology, medicine, psychology, education, and business.
PsycINFO
Comprehensive psychology database that includes some full-text (1872-Present). Examples of it's broad coverage include: medicine, sociology, anthropology, education, criminology,organizational behavior, business, and law.
ARTstor
Digital library of over 1 million images covering the arts, architecture, humanities, social sciences and sciences. IC's Visual Resource Collection (VRC) of over 20,000 images is included.
CQ Researcher
An excellent resource when begining research on a current topic. It covers the most current and controversial issues of the day with complete summaries, insight into all sides of the issues, bibliographies and more. 

 

DVDs, Books, eBooks

DVDs
Joystick warriors : video games, violence & militarism
Digital nation
Returning fire: interventions in video game culture
The video game: past, present and future
The video game revolution
Game over: gender, race & violence in video games
Video games: behind the fun 
E-athletes 
Returning fire: interventions in video game culture
Wreck-It Ralph

Books
Playing the past : history and nostalgia in video games
The pleasures of computer gaming : essays on cultural history, theory and aesthetics
Understanding video games : the essential introduction
Guns, grenades, and grunts : first-person shooter games
The proteus paradox : how online games and virtual worlds change us- and how they don't 
The warcraft civilization: social science in a virtual world
The art of the video game
Grand theft childhood : the surprising truth about violent video games and what parents can do
Postsecondary play : the role of games and social media in higher education
Got game : how the gamer generation is reshaping business forever 
Women and gaming : the Sims and 21st century learning 
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming  

eBooks
Game invaders: the theory and understanding of computer games
Videogames and art 
Creative character design
Serious games in education: a global perspective
How computer games help children learn
The place of play: toys and digital culture
Game addiction: the experience and the effects
Violent video game effects on children and adolescents: theory, research, and public policy
Ethics in the virtual world: the morality and psychology of gaming
The warcraft civilization: social science in a virtual world
Games of empire: global capitalism and video games 
Play redux: the form of computer games 

Contact Us

picture of Jim Bondra

Jim Bondra

Business Librarian
(607) 274-1962
picture of Lisabeth Chabot

Lisabeth Chabot

College Librarian
(607) 274-3182
picture of John Henderson

John Henderson

Social Sciences Librarian
(607) 274-1961
picture of Abby Juda

Abby Juda

Natural Sciences Librarian
(607) 274-3889
picture of Laura Kuo

Laura Kuo

Health Sciences Librarian
(607) 274-1197
picture of Cathy Michael

Cathy Michael

Communications Librarian
(607) 274-1293
picture of Dr. Brian Saunders

Dr. Brian Saunders

Humanities Librarian
(607) 274-1198
picture of Kristina Shanton

Kristina Shanton

Music Librarian
(607) 274-3887
picture of Jennifer Strickland

Jennifer Strickland

Fine Arts Librarian
(607) 274-1199

Dashboard

Student Research in the Digital Age

Watch our short video on millennial students, their research tendencies, and related library services and resources.

Tell Us What You Think